That, or we missed a few too many violas. Granted, I still killed quite a bit of people lol. 2033 : bad ending Last light : Good ending Exodus : Good ending Sam story : Unknown Reply reply. Me and others have done that, but the fact we slaughtered too many fools in places we could have avoided it steered the game to believe we didn't deserve the good ending apparently. A home for fans of the Metro book series, the games Metro 2033, Metro Last Light and. The achievement of the "good ending" is based on maximizing the good moral points and minimizing the bad moral points throughout the game. The vast majority of humans, however, have no impact on moral points whatsoever. Killing some humans (and even some mutants) triggers a loss of a moral point. the ending decision is based on moral points received and lost flowing from choices made during the course of the game. Originally posted by UnluckyDuckie:I can confirm that you can be an all seeing, viola playing saint outside of combat and still get the "bad" ending by killing too many people in stealth enabled areas. Granted I never knew non-lethal was an option in my playthrough lol You can also knock out people who surrender for the heck of it. You dont have to play entirely non-lethal to get the good ending. The "knock people out" option is there because of this. However, there are more then enough other moral points to still get the good ending while still killing most human enemies. If you want to unlock the bad ending, kill the. If you want to unlock the good ending, do not kill the monster. In Dead City there is a demon protecting its nest, where there is a youngling inside. I can confirm that you can be an all seeing, viola playing saint outside of combat and still get the "bad" ending by killing too many people in stealth enabled areas. Monster encounters - In general, no adopted strategy makes you closer to either of the endings, but there are two important exceptions to this rule. There are only a few instances where killing is "punished", such as killing unarmed workers, surrendering combatants, some mutants who are not being hostile to you at the time and two specific circumstances which should be obvious by the selection given. The decision on ending received is less about killing than it is about exploring, listening to conversations, doing good deeds etc. Originally posted by dcegget:In general yes, but.
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